Lore Mill · Free Encounter
The Crossroads Ambush
For 4 Players · Levels 1–3 · Any setting
This encounter begins as a straightforward bandit ambush but quickly reveals its complexity. Mira Kell was a sergeant in the local militia until the town of Ashfen stopped paying wages three months ago. She and her two remaining soldiers have been stopping travelers to feed a camp of 11 refugees — families and wounded militia members.
Mira is not a villain.She hates what she’s doing. She’ll take coin, but she’ll accept any reasonable alternative — work, food, or news of help on the way. The moment players engage her earnestly, a DC 12 Insight check reveals her hands are shaking.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 14 (+2) | 14 (+2) | 13 (+1) | 11 (+0) | 14 (+2) |
AC15 (studded leather) · HP65 · Speed30 ft. · CR 2 (450 XP)
Saving ThrowsSTR +4, DEX +4, WIS +2 · Skills Athletics +4, Deception +4
Multiattack. Three melee attacks, or two ranged attacks.
Shortsword. Melee: +4 to hit, 5 ft., 5 (1d6+2) piercing.
Hand Crossbow. Ranged: +4 to hit, 30/120 ft., 5 (1d6+2) piercing.
Parry (Reaction). +2 bonus to AC against one melee attack (once per short rest).
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 12 (+1) | 12 (+1) | 10 (+0) | 10 (+0) | 10 (+0) |
AC12 (leather armor) · HP11 · Speed30 ft. · CR 1/8 (25 XP each)
Shortsword. Melee: +3 to hit, 5 ft., 4 (1d6+1) piercing.
Light Crossbow. Ranged: +3 to hit, 80/320 ft., 5 (1d8+1) piercing.
Mira is carrying a sealed letterbearing the Ashfen town seal — an official arrest order for the players’ contact in the next town, on trumped-up smuggling charges. She found it on a courier she robbed last week and hasn’t decided what to do with it.
Secret: The refugees include a hedge wizard named Ovren, who knows the location of a collapsed aqueduct vault beneath Ashfen — the real reason the town is “broke” and blaming missing coin on smugglers.
Mira’s Pouch: 14 gp, 32 sp — every coin collected in three weeks of desperation.
Amulet of the Faithful Eye (uncommon magic item):A dented bronze amulet of the Ashfen city guard. Once per day, the wearer may ask the DM a yes/no question about whether someone they can see is telling the truth. The DM answers as Mira’s judgment — not omniscience, but she was a damn good sergeant.
Mira offers the sealed letter in exchange for help: three days’ food for 11 people and safe passage to the next town. Following up on the arrest order leads to the magistrate of Ashfen — who is hiding the vault, the missing treasury, and a reason to keep the militia unpaid and desperate.
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